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international game architecture and design

Chris from the US is a third year Visual Artist student at NHTV. Here can read more about how he experiences the school and what he thinks about the Bachelor International Game Architecture and Design.

Bachelor International Game Architecture and DesignBachelor International Game Architecture and Design

1. Why did you choose for International Game Architecture and Design?

Ever since I was a child I have been fascinated by video games. By the time I completed my International Baccalaureate and needed to start searching for a university, I stumbled across an advertisement for the Game Architecture and Design course and was interested in the opportunity to study alongside a team of seasoned industry veterans and develop my own video games for others to enjoy.

2. If you would have to explain what you are studying right now to someone who is in secondary school, what would you say?

What I learn is the process of developing an interactive experience, whether it be purely for entertainment, for educational purposes or for the sake of creative expression. A team of highly skilled industry veterans teach the students various interesting subjects from all areas of game development ranging from storytelling to character creation to the history of graphics technology in video game consoles and more. There's a specialization for anybody interested in game development, and the atmosphere at the school is truly one-of-a-kind. I have learned so much from the course, and I feel that it has, without a doubt, thoroughly prepared me for a bright future in the video game industry.

3. How do you like your studies and NHTV? What do you like? What do you dislike?

The lectures are insightful and informative, the lecturers are kind, helpful and not opposed to some serious one-on-one time with their students, and the assignments have really forced me to teach myself a lot of useful skills.

On the other side the course is extremely demanding. The course takes a lot out of you.

4. Which part / subject did you enjoy most in the last year?

My favourite subject from day one is Gamelab, simply because we are not making an asset, or a story, or an exam; we are working together as a team of specialised individuals to collaborate and create a solid, finished and polished game experience.

5. How many hours a week do you have to study?

I've lost track, or rather, I've just stopped counting after the first block of year one. I invest so much of my time into this course that it would be far easier for me to count how many hours a week I don't work on my study. And, for the record, I don't think I'm the only one.

6. How would you describe the atmosphere at NHTV?

NHTV in general has a very comfortable college atmosphere about it, but within IGAD itself, things get a bit more interesting. With so many different kinds of people all sharing a common interest, it's amazing what kinds of discussions, debates and experiences that emerge from each and every day at the school building.

In all honesty, I don't think I could have come as far as I have without the friends I've made and the students I've encountered since I started the course at the NHTV. We are all so supportive of one another, despite the frequent competition in classes and gamelab, and ultimately we all have helped turn each other into the skilled developers we are today.

7. Did you go abroad for your internship or exchange?

I am about to embark on my internship at Ubisoft Pictures in Montpellier, France. While it is quite uncommon to find, I have stumbled upon the opportunity to intern as a game and level designer on a very interesting project, and it is certainly going to be a very rewarding experience.

Read more about the Bachelor International Game Architecture and Design

international game architecture and design

Source: https://www.studentum.nl/Bachelor_International_Game_Architecture_and_Design__c8119.html

Posted by: howardsheardiscas.blogspot.com

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